"Not only is Clarisse a blazingly fast renderer but it allows an artist an incredible amount of flexibility in how they setup their scenes. It somehow manages to allow very complex setups while making it seem simple, intuitive and artist friendly. As our industry changes and the requirements of visual effects become more and more complex, this intuitive approach is invaluable. Fortunately it's also backed up with a renderer that can handle the complexity."
Graham Jack, Chief Technology Officer at Double Negative
"Of all the 3d programs I've used, Clarisse is way out ahead of the pack in terms of ease of use, interactivity, fast handling of huge amounts of data, and ease of pipeline integration. The guys at Isotropix are dedicated to putting power into the hands of production artists and streamlining their work flow, and the result is an entirely new experience of creativity and productivity that we have all been waiting for."
Paul Huston, Senior/Lead Digital Matte Artist at Industrial Light & Magic
"When we first tested Clarisse we were like kids in front of Santa. It was the first time we could directly work on the final image and play with so many polygons. We could test lots of stuffs... Since, we use Clarisse for all digital sets we are working on."
Christophe Courgeau, Matte Painting Supervisor at Mikros Image
"The one thing I've always been missing in production is instant visual feedback, especially for layout and lighting, Clarisse offers precisely that, and it never buckles under pressure. For our latest project, Clarisse allowed us to create a fully detailed CG stadium asset with some 70,000 detailed crowd characters using over 400 texture files, in a very short time span, and with interactive render speeds."