Clarisse 3.0

WATCH VIDEO

Rendering

  • All new physically based rendering engine
  • New physical lights, materials and volumes
  • New layered and composite materials
  • New multi-sample deformation and transformation motion blur
  • Rendering speed optimizations such as up to twice as fast to render volumes

Look Development

  • All new UDIM/UVTiles UV baking supporting AOVs and projection baking
  • Displacements support in Shading Layers
  • New Open Shading Language (OSL) texture pattern generation
  • New master input and texture bypass support
  • New texture coordinate space modes and alternate position support
  • New set of textures and math operators

Layout

  • New and revamped 3D manipulators
  • New item snapping tools
  • New density map based point cloud generation
  • ID based scattering and per scatterer decimation
  • Item selection locks and item isolation
  • Wireframe selection highlight in 3D View

Scene Assembly

  • Rule based groups performance improvements
  • Item/context level disabling
  • Item/context reordering and color tagging
  • Project loading and item creation/deletion speed optimizations
  • New project search path
  • File referencing speed improvements

User Interface

  • All new Texture View
  • Background/foreground plates support in 3D View
  • Improved Color Dialog with LUT support
  • Fully scriptable application menu bar and python commands log output
  • User-configurable units
  • 3D View, Attribute Editor, Graph Editor and Material Editor improvements

USED BY THE BEST

Not only is Clarisse a blazingly fast renderer but it allows an artist an incredible amount of flexibility in how they setup their scenes. It somehow manages to allow very complex setups while making it seem simple, intuitive and artist friendly. As our industry changes and the requirements of visual effects become more and more complex, this intuitive approach is invaluable. Fortunately it's also backed up with a renderer that can handle the complexity.
Graham Jack, Chief Technology Officer at Double Negative
Graham Jack  
References
Mikros Image Double Negative Weta Digital Tippett Studio Mathematic Base FX Liga 01 Computer Film