Clarisse 3.0

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Rendering

  • All new physically based rendering engine
  • New physical lights, materials and volumes
  • New layered and composite materials
  • New multi-sample deformation and transformation motion blur
  • Rendering speed optimizations such as up to twice as fast to render volumes

Look Development

  • All new UDIM/UVTiles UV baking supporting AOVs and projection baking
  • Displacements support in Shading Layers
  • New Open Shading Language (OSL) texture pattern generation
  • New master input and texture bypass support
  • New texture coordinate space modes and alternate position support
  • New set of textures and math operators

Layout

  • New and revamped 3D manipulators
  • New item snapping tools
  • New density map based point cloud generation
  • ID based scattering and per scatterer decimation
  • Item selection locks and item isolation
  • Wireframe selection highlight in 3D View

Scene Assembly

  • Rule based groups performance improvements
  • Item/context level disabling
  • Item/context reordering and color tagging
  • Project loading and item creation/deletion speed optimizations
  • New project search path
  • File referencing speed improvements

User Interface

  • All new Texture View
  • Background/foreground plates support in 3D View
  • Improved Color Dialog with LUT support
  • Fully scriptable application menu bar and python commands log output
  • User-configurable units
  • 3D View, Attribute Editor, Graph Editor and Material Editor improvements

USED BY THE BEST

It's very easy to add, move or remove geo in Clarisse and have a very quick idea of how it's going to look integrated into the environment. Once the layout is sitting in Clarisse, artists can really focus on the look, with a faster turnover allowing more look iterations than before.
Eric Vezinet, Rendering Supervisor at Double Negative
Eric Vezinet  
References
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