November 14th, 2016

Matte Painting: Environments for Film

Level: Intermediate | Categories: Set Dressing, Rendering

Modern matte painting is a multidiscipline art. Matte painters need to know how to create 3D geometry, extend worlds with nodes and macros, create detailed materials and shaders, digitally paint convincing detail, and composite the many layers together into a final render worthy of the big screen. Danny Janevski, matte painting supervisor for DreamWorks, shows how to master these techniques using software such as Clarisse, ZBrush, World Machine, Photoshop, and NUKE. He covers a wide variety of current industry techniques used in creating feature films, including layout and set breakup, top-down renders, environment and terrain generation, painting, and final render.

Topics include:

  • Laying out geometry in Clarisse
  • Importing and separating geometry in ZBrush
  • Creating top-down renders
  • World building with World Machine
  • Creating shaders in Clarisse
  • Matting painting the sky and mountain in Photoshop
  • Compositing and rendering the matte painting in NUKE

Duration: 3h21

Watch this course on Lynda.com

 

Get to Know Danny Janevski

Danny Janevski is a matte painting supervisor for DreamWorks. He has worked for such storied VFX companies as Industrial Light & Magic (ILM) and Lucasfilm, and has designed in-game assets for Valve. Danny has worked on feature film franchises such as Iron Man, J. J. Abrams's Star Trek, and Transformers. View his reel at dannyjanevski.wordpress.com

Tags:#Set Dressing#Rendering#3D Animation#Lighting#Modeling#Matte Painting#Lynda.com

Author: Danny Janevski
Clarisse version: 3.0
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