May 5th, 2017

Creating and blowing a futuristic city

Level: Beginner | Categories: Basics, Set Dressing

In this case study, we are going to see how we can set dress a complex futuristic city from a bank of existing assets. We will be using scatterers, combiners, per instance collision detection to create realistic distribution of buildings. We will conclude this study by adding FX in order to blow up the city using simulated animated destructions and volumetric explosions.

Tags:#Basics#Set Dressing#Layout#Lighting#Look Development#Combiners#Scatterers#Volumetric

Author: Isotropix
Clarisse version: 3.5
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