Learn how to make the most out of the Substance Painter to Clarisse workflow!
Using Clarisse's powerful referencing system and the all-new shading variables released with Clarisse 3.6, you’ll learn how to create a fast bridge between both software to quickly apply and efficiently share your shaders in a very production-driven way. Making use of Clarisse’s interactivity, its render to texture feature and ability to process huge amounts of geometry, you’ll discover how Clarisse can be used as a powerful texture generator.
Tags:#Rendering#Substance Painter#Shading Variables
Clarisse version: 3.6
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