May 29th, 2018

From Substance Painter to Clarisse

FMX 2018

Learn how to make the most out of the Substance Painter to Clarisse workflow!

Using Clarisse's powerful referencing system and the all-new shading variables released with Clarisse 3.6, you’ll learn how to create a fast bridge between both software to quickly apply and efficiently share your shaders in a very production-driven way. Making use of Clarisse’s interactivity, its render to texture feature and ability to process huge amounts of geometry, you’ll discover how Clarisse can be used as a powerful texture generator.

Tags:#Rendering#Substance Painter#Shading Variables

Author: Isotropix
Clarisse version: 3.6
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