Level: Intermediate | Categories: Fundamentals, Rendering | July 19th, 2021
Author: Isotropix
Clarisse version: 5.0
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In this presentation (aired during Hi5 event), we go through geometry lights and emission importance sampling. We explain what are their similarities as well as their differences. We also cover how they work and how to improve quality while optimizing render times.
All the assets are available on mecabricks.com