Level: Beginner | Category: Rendering
Clarisse 3.0 introduces a new Physical (physically based) shading model which consists of a new Path Tracer renderer and new set of materials, volumes and lights. In the PBR Material Series, we'll cover the new set of materials released with Clarisse latest version.
In this video, you'll learn how to use the Hair material. This material simulates the way individual hair and fur strands scatter the light. It's meant for curve geometry created with imported Alembic Curves or Clarisse fur interpolation and generation tools.
Clarisse version: 3.0
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