We’re super thrilled to head to Kobe for our very first Siggraph Asia!
On Wednesday 4, join us on the Exhibitor Talk Stage (Hall N°2) for a two hours tech talk covering Clarisse’s powerful features!
Sam Assadian, CEO&Co-Founder @Isotropix
CEO and co-founder of Isotropix, Sam Assadian, spent most of his career in the animation industry finding innovative solutions to improve image creation process involving computer graphics. Beyond being a first class graphics software engineer, Sam was also a high-end 3D artist that worked for feature films, TV, TV commercials, AAA game cinematics. He evolved in prestigious studios and was directly involved in the design and development of several production pipelines integrating most off-the-shelf 3D graphics software. He also developed many proprietary tools. This unusual career path gave him a very unique vision of the animation industry and its graphics software market. Based on the observation that during these past 20 years, graphics software workflows became more and more complex and less and less well-adapted to artistic needs facing economic reality, in 2009, Sam cofounded Isotropix to develop Clarisse iFX, a next gen 2D/3D designed to simplify CG Artists workflow.
Yann Couderc, Product Specialist @Isotropix
After 10 years working for leading studios like Duran-Duboi, Cube Creative and La Maison, Yann Couderc gained a great experience in high-end VFX production as CG artist, director or CG supervisor. During his career, Yann worked on several feature films, “Upside Down”, “Immortal”, “The Nest”, and he even directed films such as “Peryl sur Akryls” and “Monaco, un rocher pour l'éternité”. Active tester and technical consultant early in Clarisse development back in 2010, Yann officially joined Isotropix in July 2011. He has since been in charge of tutorial and technical support while actively participating to Clarisse product design. Yann acts as a physical link between Isotropix R&D and Clarisse users’ community. He makes sure Clarisse tools answer actual production needs.
Eric Vezinet, Rendering Supervisor @Double Negative, www.dneg.com
Eric Vezinet is the Lighting & Rendering Supervisor at Double Negative Singapore. After a heavily Maths & Physics focused B.Sc. in France (Ecole des Mines d’Alès), he oriented his studies to fulfill his long passion for cinema. He completed a M.S. centered around Computer Graphics at Boğaziçi University, which hosted such great artists as Istanbul director Nuri Bilge Ceylan, recently winner of the Palme d’Or at Cannes Film Festival. Following an internship at the studio Action Synthèse in Marseille, his first steps in the industry occurred in an Animation & VFX Studio in Paris, Machine Molle. That’s where he discovered some industry specific technologies, such as 2D/3D Packages & Rendering Engines. Eric started at Double Negative London as part of VES Award winner Philippe Leprince’s core rendering team. He worked there as a Shader developer, and was involved in the V4/V5 plausible shading framework used at Double Negative on such challenging films as Total Recall, The Dark Knight Rises, Skyfall, Man of Steel and Godzilla. This work, accomplished with Philippe Leprince, Marc Bannister and Soren Ragsdale, was pre-nominated for The Academy’s Scientific and Technical Awards in the Technical Achievement category in 2013. Willing to learn more about “how we do movies”, he jumped into the production side last year, being credited as the Shading Supervisor for Double Negative’s work on Hercules (2014). He moved to Singapore early this year, to face new challenges. His recent work includes Hunger Games 3 & 4, AntMan, and Bridge Of Spies.