We will hold a one-hour conference on Wednesday, June 1st, from 3 pm to 4 pm, room 512D.
Clarisse iFX: a new approach to 3D, by Sam Assadian CEO/Founder @Isotropix
Discover what makes Clarisse the nextgen lighting and rendering tool and learn why more and more pros think that "Clarisse brings back fun to the job"
Clarisse iFX workflow overview, by Yann Couderc, Technical Artist - Clarisse Specialist @Isotropix
Watch concrete examples of how Clarisse boosts your workflow using simple yet powerful features such as procedural modeling.
In addition, we're thrilled to announce the presence of the following guest speakers during our conference:
Sylvain Theroux, CG Supervisor @Raynault VFX, will discuss in further details his experience with Clarisse in some of their most recent projects!
Creating Siegefall trailer with Clarisse with Thomas Didier, Lighting and Environment Artist @Gameloft
Sylvain Theroux started his visual effects career in 2002 as an animator. He has since touched every aspect of post-production, from previz, motion control and on-set supervision to pipeline tool development, cg and compositing, in both the commercial and feature film worlds.
He notably worked as a visual effect supervisor with directors Jean-Marc Vallee and Denis Villeneuve.
He is currently cg supervisor and all-around generalist at the small talented boutique Raynault Vfx in Montreal.
I am a artist 3D in video games, specializing in environments and lighting. I started as a 3D artist in the world of real estate, architecture and design.The sector went into crisis early 2009, the studio for which I worked has closed, I took the opportunity to redirect me to the video games that have always fascinated me.So I resumed my studies and obtained a master's degree in game art at Rubika-Supinfogame, worked some time for Ankama Studio in France, then I joined Gameloft Montréal in summer 2013.