Image courtesy of Pascal Beeckmans and Francesco Lorenzetti

The tool of choice for matte painters and environment artists.

Clarisse provides many innovative tools tailored to set dress and generate easily lifelike environments while offering to artists an unprecedented level of interactivity whatever the image complexity.

Interact with your final image

Yes! You can finally work on your final image with full details on! The final image is no longer an end result, it’s the actual subject of your work! Thanks to Clarisse’s voodoo magic, artists can constantly work on the real deal while interactively seeing what they do.The workflow is also very simple, you bring data in from any other package, set dress, render, experiment and iterate till you reach what you have in mind. All this makes Clarisse the best software for digimatte or environment artists.


General Clarisse Workflow Overview

With Clarisse, artists use assets made in external packages that are then assembled, combined, scattered, textured, lit and rendered. It has been designed to work in combination with every 3D applications available on the market.

Ready for any modern pipeline

Clarisse supports most Industry standard file formats and runs on all 3 platforms: Microsoft Windows, Mac OS X or Linux. Animations and geometries can be imported in Alembic, LWS/LWO/MDD or Wavefront OBJ files and Clarisse can read every image file format commonly used. If needed, Clarisse can also output assembled geometries to add details in external modeling packages.

Digimatte workflow in Clarisse iFX





Advanced set dessing tools in Clarisse


Clarisse provides a set of unique tools that speedup greatly set dressing. Unlike any other application, artists work interactively with billions of polygons without the need of using proxy items. Artists can apply constrained random transformations and interactively position items on any surfaces, whatever the scene complexity. Using combiners, they can create 3D geometry tiles to use them as a 3D paint brush or as input for scatterers to generate massive forests or even cities procedurally.

Advanced camera projection in Clarisse


Digimatte artists using Clarisse enter a new era where they work their art while interactively visualizing their camera projections on scenes made of billions of polygons. Matte paintings relying on multiple cameras are also greatly simplified thanks to the camera occlusion mode. Each projection can also have its list of geometries that will be used as camera occluders. It becomes possible to render 3D objects interacting with 3D environments textured using camera projections in a single pass. 

Complex geometric tile Example of a complex geometric tile used to generate a forest.  


Focus on the look thanks to Clarisse!

The same way a render is automatically re-rendered when they modify a material, a forest scattered on a geometry is automatically updated when the underlying geometry changes.Clarisse's workflow is non-linear and lets artists work non sequentially. They can then modify or change any properties without manually tweaking items that should be updated.

Non-linear user workflow in Clarisse





External Assets in Clarisse

Clarisse provides a dedicated interface to manage external assets on which the project relies on. When external assets are modified, artists can synchronize in a click their project with latest changes. They can also identify what will be affected by a modification and control what to update by individually synchronizing assets.

Asset update and synchronization in Clarisse

Integrated layered based compositing

With Clarisse, artists work while seeing their image getting interactively updated with compositing on. They can mix layers of several kind ranging from a simple still image or an image sequence to a fully rendered animated 3d scene. Each layer provides an independent stack of filters that can be used to add effects, such as a Gaussian blur, or to adjust color and contrast.


In a traditional image a single value (typically a color) is stored per pixel. Compositing is then performed using masks and it can be difficult to compose two different images originating from different rendering engines for example. To solve this issue, Clarisse outputs deep images in which a list of values along with their depth information is stored per pixel.

Compositing deep images becomes a simple matter of merging images without requiring any special mask or producing any artefact. It becomes a lot easier to integrate the insanely detailed environment rendered in Clarisse with a render coming from another engine.

Deep image output in Clarisse

Deep image output in Clarisse

Deep image output in ClarisseTop images are exported as deep EXR while bottom one is the resulting merge.