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Meet Clarisse 4.0 the most innovative 3D and VFX creation tool available on the market.

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Set dress, assemble, lookdev, light and render at unprecedented speed!
Modernize your pipeline now with Clarisse 4.0: efficient, fast and interactive 3D and VFX content creation for studios of all sizes.

 

set dressing

Clarisse 4.0 introduces a whole host of new tools and workflows to make set dressing a breeze for Clarisse artists. The addition of a transform manipulator streamlines workflow, a new volume display density modifier offers fast and accurate feedback on volumes, a new surface constraint makes attaching items on animated deformed geometry quick and easy, while new playblast functionality gives artists quick photorealistic animated previews with a single click.

 

 

 

New transform manipulator

Clarisse 4.0 introduces the transform manipulator, designed to greatly speed up set dressing and layout work by reducing the number of operations and mouse clicks needed to position items on a CG set. Developed to ease the workflow of environment and generalist artists alike, the transform manipulator is a single streamlined tool that lets you move, rotate, scale, snap and manipulate your selection faster and more efficiently than ever before.

New surface constraint

Thanks to the new surface constraint introduced in Clarisse 4.0, you can now constrain scene items to any animated geometry with deformation on. It’s super easy. Just click on the geometry you want your item to be constrained to, move the timeline, and voila! Your item now perfectly follows the animation of the underlying geometry it’s attached to!

 

 

New playblast

With the new playblast functionality in Clarisse 4.0, it’s quick and easy to create noise-free, photorealistic animated previews of your scenes. Thanks to Clarisse’s progressive rendering, in tandem with NVIDIA’s GPU-accelerated denoiser, rendering playblasts in Clarisse has never been easier!

new volume display density cutoff

The new volume display density cutoff introduced in Clarisse 4.0 lets you easily adjust the shape of volumes when displayed in the 3D View. Giving you fast, accurate feedback when set-dressing, volume density cutoff removes the need to rely on progressive rendering to fine tune the shape of your volumes, for example to reveal the flame from a thin smoky bond fire.

 

 

 

 

Look Development

Look development gets even more powerful in Clarisse 4.0. With multiple scattering, rendering results on rough materials get way more photorealistic, without a hit on performance. In addition new mip mapping controls, volume sampling, and material improvements, make lookdev in Clarisse even more accurate, efficient and fast.

 

 

 

New 
Multiple Scattering

Clarisse 4.0 delivers a new level of photorealism! Materials now take into account multiple scattering, to address the loss of energy occurring on rough diffuse, reflective and transmissive surfaces. While traditionally very expensive to compute, Clarisse 4.0 simulates multiple scattering without a hit on performance! It’s so fast it’s enabled by default, meaning you’ll be rendering more photorealistic images with no additional render cost!

New
Mip mapping controls

Clarisse 4.0 delivers new texture map controls to fine tune render quality and optimize texture cache efficiency. Not only can you now tweak the sharpness of your texture maps individually, but you can also constrain maximum mipmap resolution to optimize I/O traffic, memory usage and render speed.

volume
improvements

Volume improvements in Clarisse 4.0 focus on ease of use, sampling and rendering quality. With new controls to adjust the density of volumes, improved light and phase function sampling, Clarisse 4.0 offers more accurate and faster volume rendering. And if that’s not enough you’ll also find a new physical volume material that can either be driven using physical measurements or controlled creatively.

 

 

lighting

Lighting improvements in Clarisse 4.0 ensure artists are never in the dark. The lighting and rendering pipeline has been rewritten from the ground up to: improve quality, make lights visible to primary rays and optimize render times. There’s also native support for industry standard IES light profiles to ensure photoreal results when matching real lights, and the addition of portal lights and improved spot lights to reduce noise and increase quality.

 

 

 

NEW
PORTAL LIGHTS

Clarisse 4.0 adds portal lights to improve the quality of the sampling of environment lights in interior scenes. Portals are manually placed helpers which tell the renderer where light is coming from, typically placed outside of windows. Portals give the renderer a spatial hint on indirect light sources that therefore results in huge render time savings.

NEW IES LIGHT
PROFILES SUPPORT

Clarisse 4.0 delivers native support for the IES (Illuminating Engineering Society) industry standard light profiles. Used to describe photometric data distribution, an IES light profile is a digital profile of a real world light, commonly used by lighting manufacturers, which is key in achieving photorealistic results when matching the rendering of CG lights to their real counterparts.

IMPROVED
SPOTLIGHTS

Spot lights in Clarisse 4.0 have been enhanced in a number of ways. They deliver dramatic improvements to importance sampling to significantly reduce noise (especially when inside volumes), a greater number of focus controls, improved accuracy when used as projector lights, and a more user friendly display in the 3D view.

 

 

 

 

rendering

Rendering in Clarisse 4.0 has never been faster or more powerful! All-new adaptive anti-aliasing and new render diagnostic tools deliver high quality renders faster than ever before. The improved OCIO integration lets artists work one step closer to final grading. The supercharged AOV and holdout workflow streamlines day-to-day work even further, and the new render recovery feature gives the freedom of interrupting and resuming renders over the farm without wasting any precious rendering resources!

 

 

New Adaptive Anti-Aliasing

The new adaptive anti-aliasing introduced in Clarisse 4.0 delivers quicker renders with less noise. Clarisse can now automatically refine pixels until the noise is lower than a specified threshold, or until the maximum number of samples defined has been reached. It’s simple, samples are fired where needed, and final color transform (or LUT) of renders is taken into account to compute pixel variance and ensure best results.

New render diagnostic tools

Clarisse 4.0 comes with a whole new set of AOVs and display modes to help you diagnose and optimize your renders. Get very detailed information about sampling allocation, ray-trace calls, and thanks to the new heatmaps or normalization AOV display modes, you see intelligible feedback in real-time during rendering.

 

 

Improved AOV and
Holdout workflow

Clarisse 4.0 simplifies day-to-day tasks through improvements to the AOV and holdout workflows. Creating and managing holdouts and AOVs has never been more simple or efficient. With Clarisse 4.0 you can now manage holdouts and customize scene-wide AOVs directly at the 3D Layer level.

Improved
OCIO support

Clarisse 4.0 takes OpenColorIO (OCIO) integration to the next level. Not only does Clarisse 4.0 handle color management via LUTs that define color spaces, but it also supports looks that define color transforms, intended to modify the look of rendered images in a creative way. With improved OCIO support, you work one step closer to final grading!

New
CNode Render Recovery

CNode now features an all-new render recovery system to let you resume interrupted and incomplete renders. This means re-rendering incomplete renders from scratch is now a thing of the past! Not only do you save hours of render time that was previously wasted, but you can also output in-progress render snapshots at anytime during rendering, to create instant previews.

 

 

Scene Assembly

Clarisse 4.0 delivers increased power and control to the artist thanks to native integration of Pixar’s USD, that lets artists load assets up to 50 times faster than with Alembic, and a game changing new expressions engine, based on the powerful language SeExpr from Walt Disney Animation Studios. In addition major enhancements to scene management improve user experience and streamline workflows, while the new support for Alembic layering ensures artists maximum flexibility.

Image courtesy of DNEG

 

New USD Support

Clarisse 4.0 is the world’s first 3D DCC application to deliver native integration for Pixar’s USD (Universal Scene Description). Thanks to its modern architecture and complete feature set, USD is rapidly becoming the new industry standard for asset and scene transfer between applications. When using USD in Clarisse, animation playback performance is greatly improved, and assets can load up to 50 times faster than with Alembic!

New Alembic Layering

Say goodbye to working with monolithic caches that include everything from geometry to animation. Clarisse 4.0 brings support for alembic layering, giving you a super flexible workflow where different caches can be freely recomposed later on. It’s so flexible that you can use a static geometry cache during lookdev and merge it seamlessly with a deformed cache later during lighting!

 

New expression engine

Clarisse 4.0 introduces a new expression engine based on the powerful language SeExpr from Walt Disney Animation Studios™. Discover the full power of Clarisse with expressions that allow you to simplify complex setups via attribute binding, make smart kinematic rigs, and create smart scene templates where items react automatically to each other!

improved scene management

Clarisse 4.0 delivers new user interface enhancements designed to simplify the management of your scenes. You can now export a context with its dependencies as a new project or a reference, in a single click. You can also use display filters in the Explorer to visualize overridden items or instance localizations, letting you quickly understand and manage scene modifications for your own scene, or that of another artist.

 

 

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